#ifndef Scene_H
#define Scene_H
#include <vector>
#include "GameObject.h"
namespace ManchyGL
{
	class Scene
	{
	private:
		vector<GameObject*> *_gameObjects;
	public:
		Scene();
		~Scene();
		GameObject* NewGameObject(const char* name);
		GameObject* GetGameObject(const char* name);
		int GetCount();
		GameObject* GetGameObject(int index);
	};
}
#endif